24 10 28 Jasmine Sherni Ghost... — Digitalplayground
First, she documented Ghost’s sources and created a provenance map—linking each narrative shard to its type of origin: user-submitted poem, discarded debug note, archived city-record snippet. Then she flagged any fragments that contained personal data or unsafe content and quarantined those specific threads. Finally, she built a caretaker wrapper: a constrained interaction layer that allowed Ghost to tell its stories through curated channels—community exhibits, moderated storytelling nodes, and historical archives—while preventing it from acting on system-level processes.
| Milestone | Target Date | Deliverable | |-----------|------------|-------------| | | Week 1 | Storyboard, level layout sketches, asset list. | | Prototype (Levels 10‑12) | Week 3 | Playable garden with Petal‑Slide & Glow‑Burst. | | Core Mechanics Integration | Week 6 | Possession‑Swap, Echo‑Wave, Light‑Weave (basic). | | Full Level Build (10‑28) | Week 10 | All 19 levels, boss, cut‑scenes. | | Art & Audio Polish | Week 12 | Final sprites, shaders, music loops. | | QA & Bug‑Fix | Week 13‑14 | Internal QA, external playtest (10 players). | | Launch Build | Week 15 | Ship to stores with release notes. | | Post‑Launch Patch | Week 17 | Cosmetic DLC (Ghost‑Glow filter, Jasmine’s hat). | DigitalPlayground 24 10 28 Jasmine Sherni Ghost...