public Game() setPreferredSize(new Dimension(320, 240)); setBackground(Color.BLACK); // Example background color
Since modern smartphones do not natively support .jar files, you need an emulator:
gameLogic = new GameLogic(); AnimationTimer timer = new AnimationTimer() @Override public void handle(long currentTime) gameLogic.update(currentTime);
Java Game: Jar 320x240
public Game() setPreferredSize(new Dimension(320, 240)); setBackground(Color.BLACK); // Example background color
Since modern smartphones do not natively support .jar files, you need an emulator: java game jar 320x240
gameLogic = new GameLogic(); AnimationTimer timer = new AnimationTimer() @Override public void handle(long currentTime) gameLogic.update(currentTime); public Game() setPreferredSize(new Dimension(320