When we speak of a Rubik’s Cube solver in a browser, we are speaking of code—specifically, implementations of Kociemba’s Two-Phase Algorithm or simpler layer-by-layer heuristics. A browser-based solver takes a digital input (often a scrambled state or a webcam scan) and outputs a sequence of moves (Up, Right, Down, Left).
The patching process involves modifying the solver's code to remove any restrictions or limitations. This can be done by: unblocked rubiks cube solver patched
Websites offer solvers where you can input the state of your cube and get a solution. When we speak of a Rubik’s Cube solver