: Ships have their own AI and will automatically seek out opponents they are best suited to fight.
That version had spreadsheets. Color-coded folders. A “system” for everything. I was proud of the archive—every project file, every scrapped draft, every half-baked idea saved “just in case.” obliterate everything 4 new
games defined a specific niche of browser-based strategy. Unlike traditional RTS games that require constant micromanagement of every unit, these titles focused on base construction and automated deployment Tactical RTS Mechanics : Ships have their own AI and will
This ties directly into the game’s . Upon completing the campaign, players don't just replay the same levels with harder enemies. They unlock the "Obliteration Protocols," introducing enemy factions with AI that learns from your previous strategies. If you spammed missile boats in your first run, expect the enemy to field point-defense frigates in the second. A “system” for everything
: By leaning into the autobattler trend, the game removes the "boring" aspects of unit management, allowing players to focus entirely on base layout and fleet composition—a direct evolution of the CWWallis formula. Why It Still Works