#version 310 es layout(local_size_x = 256) in; layout(std430, binding = 0) buffer ParticleBuffer vec4 position[]; vec4 velocity[]; ; uniform float deltaTime;
#version 310 es layout(local_size_x = 256) in; layout(std430, binding = 0) buffer ParticleBuffer vec4 position[]; vec4 velocity[]; ; uniform float deltaTime;