: As a post-processing effect, it only calculates lighting for objects currently visible on your screen. It cannot "see" or bounce light from objects behind the camera or hidden by the UI.
The world of PC gaming has witnessed a significant transformation over the years, with developers continually pushing the boundaries of what's possible in terms of graphics and visual fidelity. One of the key figures in this revolution has been Boris Vorontsov, a developer known for his work on ReShade, a popular post-processing injector that enhances the visual quality of games. A standout feature in ReShade is RTGI (Real-Time Global Illumination), a technology that brings cinematic-quality lighting to games. The latest iteration, ReShade RTGI 0.36.1, has garnered considerable attention for its remarkable performance and visual enhancements. In this article, we'll explore the capabilities of ReShade RTGI 0.36.1, how it works, and its impact on the gaming experience. Reshade Rtgi 0.36.1
While newer versions like the iMMERSE Pro suite have since been released, version 0.36.1 is often cited by enthusiasts for its stability and specific calibration requirements. : As a post-processing effect, it only calculates
Unlike hardware-native ray tracing (like NVIDIA RTX), which calculates light paths using physical world data, (Ray Traced Global Illumination) works within the screen space by analyzing a game's "depth buffer" to simulate how light bounces off surfaces. What Makes Version 0.36.1 Special? One of the key figures in this revolution
Last tested on ReShade 5.9.2, Windows 11, NVIDIA RTX 3060. Performance varies with resolution and game engine.