Suddenly, a heavy, rhythmic thud echoed from the floor above. It wasn't human.
: The script may need to handle how the player interacts with the pillars (e.g., can they be destroyed, do they hinder the player).
Suddenly, a heavy, rhythmic thud echoed from the floor above. It wasn't human.
: The script may need to handle how the player interacts with the pillars (e.g., can they be destroyed, do they hinder the player).