While Vulkan offers the best performance for many, it isn't perfectly stable on all hardware—especially older integrated graphics or certain laptop GPUs. If the error persists after trying the steps above: Go to .

Query VkPhysicalDeviceMemoryProperties and never allocate more than 75% of available heap. Fall back to texture streaming when limit approached.

You may lose a few frames per second, but the "Device Lost" crashes will likely disappear.