Final Fantasy Vii Remake Ultrawide Fix __top__

Have you successfully applied the Ultrawide fix? Did you encounter the "Shadow Cone" bug? Let us know in the comments below, or check out the official thread on NexusMods for advanced ini settings.

Very easy to set up; automatically injects the fix when the game starts. final fantasy vii remake ultrawide fix

This is an ASI plugin created by modder Lyall that provides a more permanent, "set and forget" solution. It has migrated from GitHub to Codeberg but remains the gold standard for adding ultrawide support and FOV adjustments. Key Features: Have you successfully applied the Ultrawide fix

If you launch the game on an ultrawide monitor without mods, the engine reads your resolution, shrugs its digital shoulders, and renders the game at 2560x1440, placing black bars on the sides. Very easy to set up; automatically injects the

For those who may not be aware, Final Fantasy VII Remake does not natively support ultrawide resolutions, such as 3440x1440 or 3840x1600. This means that players with ultrawide monitors are forced to play the game with black bars on either side of the screen, effectively reducing the field of view and immersion.

Look for the Engine.ini file (usually in your Documents or AppData folder for FFVII). You can add specific lines to force the resolution and disable the black bars.

Alternative: Injection tools (use with caution)