GML is unique because it grows with you. It can be as simple as x+=5 for a teenager's first game, or as complex as a multi-threaded 2.5D renderer for a Steam hit (like Undertale or Hyper Light Drifter ).
GMS2 shines brightest during the "juice" phase of development—the part where you tweak jumps, add screenshake, and fine-tune gameplay. gamemaker studio 2 gml
To create the illusion of depth, we draw three layers: GML is unique because it grows with you
Building a feature in GameMaker Studio 2 using GML (GameMaker Language) gamemaker studio 2 gml