These unique visitors provide high-tier rewards if they either enjoy their stay or are killed.
The spiritual successor to Dungeon Keeper . It leans heavily into RTS mechanics. You can possess your own monsters and fight in first-person. It is less about economics and more about brutal, satisfying combat.
The first visitor, a scruffy Level 1 Squire, entered with high hopes. He battled a few slimes, found a handful of coins, and—crucially—didn't die immediately. As he left, he tossed a copper coin into the entry fee bucket. Satisfaction: 100%. The word began to spread. The Art of the Squeeze
Players have freedom to design intricate mazes using wall torches, defense totems, and various room themes.